We have designed this course to be compatible with Chrome and Firefox web. Iteration times are 15-20 minutes for every little change, which is crippling when learning, exploring and prototyping. This lesson will contain instructions for setting up Unity for Windows and Mac. Choose your Unity version Install the latest version of Unity, an older release, or a beta featuring the latest in-development features. Download for Windows Download for Mac Instructions for Linux 2. That means I still end up having to build and deploy to the Quest rather than using play mode (making the switch to Windows much less worthwhile). Download the Unity Hub Follow the instructions onscreen for guidance through the installation process and setup. But that's meant switching to Windows, and the only Windows machine I have is my gaming laptop, which is a few years old now.Įven on Windows, though, Unity's in-editor play mode only seems to work when sticking to open standards OpenXR and XR Interaction Toolkit functionality seems to work, but APIs from the Oculus Integration package mostly don't. Visual Studio offers Unity powerful development tools. Unity has a very active community, and its Asset Store offers a way to buy and sell assets and plug-ins. To install the Unity Hub for Windows, macOS, and Linux visit Download Unity on the Unity website. Over 50 of games published are made with Unity. I've stuck with it anyway as the Oculus Integration for Unity and related SDKs seem to have much broader support than the Unreal integration. Unity is FREE to start with and is available for both Windows and macOS. That removes one of Unity's biggest pluses over Unreal in my opinion. The trouble is, Unity doesn't really work for VR on Mac running in editor (playmode) fails due to missing DLLs and, according to Unity, is unsupported. ![]() On balance though Unity seems to be by far the more popular toolset (judging by the volume of posts on the Unity and Unreal specific forums here), so I've been focusing on that. I've tried Unity and Unreal (I've worked with, and am familiar, with both) and each have presented a lot of challenges. I build a project using Windows for Mac When I tested in Windows Unity with Mac selected as target platform and everything worked fine without error. It requires no separate installation steps. I've been experimenting with VR development since getting a Quest 2 and the frustration is growing. Visual Studio for Mac Tools for Unity is included with the installation of Visual Studio for Mac.
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